Gotta get back to this some time! :D
Werewolf in the Wild
A downloadable game for Windows, macOS, and Linux
Werewolf In The Wild by Murray Lorden (for ProcJam 2016)
Please do check out my game! It's FREE! If you wanna throw me a few dollars as encouragement to expand on this game, that'd be super appreciated. :D
- WASD to move
- SHIFT to run
- SPACE to jump
- T to "travel to a new land" (generate a new map)
"Werewolf in the Wild" is my first ProcJam game, and it was great fun to make!
This was a great chance to learn some more C#.
- The terrain is generated in code using a bunch of randomizing variables.
- The trees, buildings and other objects were built by me in Maya, and are placed randomly across the terrain, avoiding positions where they are under water, or on steep slopes.
- Birds fly around, flying over obstacles and following the contours of the terrain.
I'd love to hear what you think! I plan to keep working on this, tinkering with some objectives for the player, and adding some more AI characters to the game.
Stay tuned for more progress!
Drop some comments with ideas and feedback!
Flicker Warning: The game has a very flickery look, so if you are sensitive to such things, you may want to avoid it!
Join my mailing list for occasional updates about Werewolf in the Wild, and my other game projects! http://eepurl.com/kJJpj
Click download now to get access to the following files:
Log in with itch.io to leave a comment.
Rock Paper Shotgun's Philippa Warr wrote a nice piece on this game! :D
"Werewolf In The Wild offers a jagged sensory overload"
Is there any interaction with the environment? IE hunting?
Hi! Not as yet. But I have lots of ideas scribbled down for stuff about the landscape, things in the ecology, gameplay ideas...
I'm trying to finish off my other game, B-Grade Renegade for now, before I get too deep into Werewolf in the Wild. But I'm actually more excited about the Werewolf game!
I'm on Christmas break from my Game Design teaching job for the next 3 weeks or so, so I'm hoping to do at least one update to it in that time, to keep the ball rolling! :)
Any particular ideas or desires sweep through your imagination while playing, or watching the videos, etc? :D
Aside from the obvious ability to attack and/or hunt things, it would be cool to be able to encounter other werewolves or monsters, and compete with them and the humans. Also adding some sort of hunger mechanic to go along with hunting. Are there any really populated villages? I didn't see many towns or castles. As far as other interactions with the environment go, I would definitely like to see more things in the area around you, and some minor abilities like pouncing on enemies, slashing, or howling to scare them off.
Loving the artstyle on this, solid foundation to build upon. Can't wait for those werewolf claws :)
Good luck with the rest of the development!
Thanks Ed! Love the video. I'm really glad there is a more adult audience out there, interested in this sort of experimental game feel. Excited about exploring more simulation and gameplay elements soon! :)
Amazing and fascinating sensory experience. I wrote it up as part my weekly Indie Freebies piece for Gaming Respawn: http://gamingrespawn.com/indie-game-spotlight/16127/indie-freebies-spoiled-eggburt-others/
Thanks very much! Fantastic writing there, too. Really glad you enjoyed it! :D
I'm sitting working on experiments for AI characters as we speak! Hoping to at least post some videos of my experiments soon.
Thanks again! All the best!
Currently just modeling up a human character! I'm only really learning to do my own modeling and animating, so this could be interesting! I do have a character walking around with a crossbow! Just a test for now though!
THANKS SO MUCH to those who have donated a few dollars for this game!
That is super encouraging and much appreciated. You're too kind. :D
it could be so cool if you can se Your werewolf hands when you run :3
Yeah! I want to model some arms for the beast, and explore what it's like to let the player swing and claw at things. Perhaps hunting things down, and even bashing over / smashing trees and houses, perhaps!?
Any chance of a Linux build?
Hi! I've added a Linux build. Could you please let me know if it works?
I tested it on my Mac in Ubuntu in Parallels, and it didn't work!
But I figure that could be because it's running in Parallels.
Let me know how you go. :)
Love the visual style and like prowling around as a werewolf. Would really love some humans to slaughter though! (or even some sheep!)
:) Absolutely! I'll try to get some more stuff in soon!
I was thinking that maybe townsfolk will try to hunt you down with shotguns, and you can try to pick them off using a mix of stealth and aggression, while also perhaps picking off other animal prey.
Sounds perfect! Can't wait to see more of the game. Keep up the great work!
The idea of sheep, or some sort of livestock is interesting... like, perhaps we as the werewolf are cruising from place to place, looking for food, and basically trying to get a nibble of some livestock without getting shot-up by the local inhabitants, with each time you regenerate the terrain basically being a metaphor for heading to a new place nearby, to try your luck getting dinner. :)